I'm a graphics nut. I remember fondly my early days rewriting portions of Borland's graphics API to speed it up; I watch movies I know will be horrid on the big screen just so I can get a good view of the special effects; every few years, I write a 3D engine for fun; it's possible I've spent more on graphics, games, and UI books than on every computer I've ever owned; given a choice of topics to get paid writing about, I immediately pitched a series on 3D engine design; and any given day I can be seen searching for the latest tidbit of graphics hardware news or furiously scribbling/typing notes for my next act of Hubris.
It's a tough job, but somebody's got to do it.